To let you go for sub-optimal choices and still succeed at winning,īut also with, it's kinda weird to have to say it, FUN. The game is forgiving enough on Adventurer level That kinda drives most modern gamers' desires? Is to just enjoy the story element above the min/max inclination Originally posted by Rianith:One key idea of this game, compared to others that are similar I had a mystic with vigorflow+ on him fully transform, and his attacks dealt up to 17 damage to the first target (11 without vigorflow active), and a bit less to subsequent ones, but still enough to one-shot basic enemies If I recall correctly, it scales decently well with both potency and bonus damage, and it easily surpasses regular attacks and interfusions if you have enough items to support it. The transformation's natural attack, jumpjolt / chain lighting, deals a ton of damage to a target and jumps to 1 / 2 other enemies dealing reduced damage. I'd recommend maybe trying it on characters you care less about, since I'm not sure how viable the other full transformations are.Īlso, you could try to save the game, go for the transformation to see if it works, and load the previous save if you realise it would ruin the character for you, if you're ok with this sort of thing.ĭetails on what the lightning trasformation does ahead It easily made up for the lack of weapons, and gave the character a really unique playstyle. So far, the only full transformation I've achieved is the lightning one, and I haven't regretted it.
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